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Custom Icons in Snippets panel

March 23, 2013

The Snippets panel does a great job at organising your JSFL scripts, but there’s still a few things incomplete and/or missing. File-based icons One of these things is custom icons. Whilst the supplied FamFam icon set is pretty good, often there’s no icon that’s “just right”. The solution to this up until now has been […]

Publish Hooks library for Flash

January 12, 2013

A topic came up in the CS7 Beta pre-release channel yesterday about adding a new feature to Flash, Publishing Hooks. The idea was that 2 new file pickers would be added to the Publish Settings dialog: Execute before publish Execute after publish This would allow the user to do some pre-publish cleanup, or some post-publish […]

Top JSFL bugs to fix

September 15, 2012

I’m lucky enough to be Beta testing the new CS7 version of Flash, and even luckier to get a very small amount of say regarding the JSFL implementation for the final release. I’m under NDA, so that’s pretty much all I can say here :) One of my main aims is to get Adobe to […]

xJSFL Developer Questionnaire

July 2, 2012

Now the battle to code xJSFL is over, I’m now looking to start actively promoting it. I’d like to add a Case Studies section to the site, and have some practical information that new studios or developers can look over to help them understand the benefits of using xJSFL as part of their production pipeline. […]

xJSFL 1.01

June 28, 2012

Tonight I’ve just released the 1.01 update for xJSFL to GitHub. It comprises a bunch of new features, some updated content, and a few niggly bug fixes. It shouldn’t need a fresh install, but you may want to delete the xJSFL/core/assets/install/ folder afterwards, as it’s moved one level up. Changelist New features Added Utils.bind() Added […]

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How big is xJSFL?

June 26, 2012

I have some code in my development folder that tells me how big the framework is at any one time, in terms of files and lines of code. It lists: All files The total lines of JSFL / AS3 code found The minimum lines (no white space or comments) of JSFL / AS3 code found […]

xJSFL 1.0

June 18, 2012

Well, it’s been a long time coming (2 years, to be precise!) but the framework finally has its 1.0 release! Note: as of June 28, there’s also the 1.01 release :) It’s pretty much production ready; all the classes, features, changes and fixes that I’ve been wanting to put in over the last 9 months […]

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xJSFL presentation at Codame San Francisco

February 6, 2012

Whilst on my travels recently, I got the chance to present xJSFL in San Francisco, at the Flash on Games (or now Codame) group, at the Adobe building. I’d literally just that morning got off a 12 hour flight from New Zealand, which had left Auckland at 3pm on Thursday, but because we crossed the […]

Custom selectors

February 2, 2012

I got some time to tinker on the framework today, and I’ve finally done something I’ve been wanting to do for ages, which is the ability to programatically create and add your own selectors. But what does that mean? Overview Currently, if you want to select items or elements based on properties that aren’t covered […]

xJSFL is officially in Beta

December 30, 2011

Yes, it’s true… I can hardly believe it myself, but in the final hours of 2011 I’m officially announcing xJSFL as a Beta release! The framework has been in pre-beta since around June this year and those following on Twitter will know that the code has been available on GitHub for all that time. However, […]

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