Writing an xJSFL script
Basic overview of writing an xJSFL script, including initializing the framework, using some basic xJSFL properties, inspecting built-in objects, and saving results to a file.
Basic overview of writing an xJSFL script, including initializing the framework, using some basic xJSFL properties, inspecting built-in objects, and saving results to a file.
Basic overview on the Snippets panel, what Snippets are, and the difference between the Snippets panel and the Commands menu.
Step-by-step walk-through of creating a working Snippet, using xJSFL libraries, creating an interface, and adding checks for a user selection.
The basics of packaging a script (tooltip and icon) for use as a Snippet
A Module in xJSFL terms describes two things simultaneously: A related collection of files under a xJSFL/modules/ subfolder (content) A Flash Panel and its AS3:JSFL communication (functionality) What makes JSFL modules different from your garden-variety Flash panel is: Base Module classes (both JSFL and AS3) provide a platform from which to work from Modules have […]
Next Steps Common workflows
Examples of basic functions, libraries and classes you’ll use to navigate the Flash environment
Examples of selecting and manipulating stage elements using the Element Selector function, ElementCollections, and the Context and Iterators classes.
Examples of managing, manipulating and organising the Library and its items using the Item Selector function and ItemCollections